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Artistic style and emotional expression
moodboard For the visual style, I chose bright, saturated colors and combined them with surreal dessert world elements. The images in the moodboard show gorgeous gradient colors, candy-like soft sheen, and fantasy-filled floating clouds and cake scenes. These images became an important source of inspiration for the game environment and character design. For example, the…
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Moonbow: Feel the reality of bondage and struggle in interaction – Sharing the design behind the hydrangea interaction
In this design, I tried to express the inner struggle and emotional changes of the character Ellie through interaction, hoping to allow players to more intuitively experience the social pressure and inner choices she faces. The core of this interactive link design is a hydrangea handed to Ellie (player) by a mung bean cake groom,…
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Evolution of character design and symbolism
During the creation of the VR project Moonbow, my character designs went through multiple iterations and constant refinement, each with their own unique story and symbolism. This blog will walk you through how I shaped these characters step by step and their role in the overall story. From character concept to final imageInitially, the character…
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storyboard
Act 1: The Awakening A glowing bracelet on a table calls the player’s name, asking, “Why are you attending the wedding?” Act 2: The Summons The girlfriend’s voice calls from behind, urging the player to leave with her.
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I completed all the interactions between MR and VR
I did all the interaction design and narration for VR, and all the interaction design and narration for MR, recorded all the scenes, and took on the post-production video editing work.
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Since we rebuilt VR in Unity, our MR can now be connected to VR.
SCENE 1 –MR part scene 2 — VR part( As an extension of MR, the future seen by mouse) Scene3 The 360 degree inkdrawing introduction of story Scene4 VR scene (immersivepart) Scene5 choose scene Scene6 ending 1 (Altantis) Scene7 ending 2( village)
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Animation_Snake
I still used Maya for the snake animation and imported it into Unity for testing and integration.
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Animation_The Fox and the Hedgehog
I used Maya to create some basic animations for the fox and the hedgehog getting caught in the mesh and breaking free.
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Animation_Mouse
I created an animation of a lamp breaking and a mouse jumping out of it. I built the basic character animation using Maya, then used the curve editor to make detailed adjustments, and finally imported it into Unity for testing.
